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ldon timer

Posted: Sun Mar 18, 2018 8:34 am
by nobody2
anyway we could reduce re-use timer of an ldon dungeon?

i don't think it will cause and mudflation. it takes ~15 adventures to get 1 item and 3 augs to make it a vialbe item to use (1492 + ~1530).

i don't even know how long it is, tbh. or, if there's a workaround. a workaround is just as good.

Re: ldon timer

Posted: Sun Mar 18, 2018 1:29 pm
by jbhuss
If it is not letting you start another one at the same camp right away it could be you need to hail the associated NPC to move the story progression.

Useful link:
http://themysticorder.com/index.php/Gui ... rrath.html?

A work around would be to change camps with each adventure.

I did two Mistmoore runs back to back so not sure what the issue is.

Manaen

Re: ldon timer

Posted: Sun Mar 18, 2018 11:41 pm
by nobody2
i did 2 nuormals back to back the first day.. maybe it's the "high" risk ones that have a timer?

anyway, i think camping out for a minute or 2 resets it, also. i did so immediately after finshing one, and it seemd to work.. not to char selct, but exit game completely and for some minimum amount of time.

the message is "zero adventures were returned" [sic].

i definitely need to do each camp upto 1492pts, regardless. so i'll probably rotate around initially. i like to nro one because it's a short run to the dungeun and you can kill to boss and he spawns by that time. saves minutes of time multiplied by each run adds up to hours by the end of saved time.

side note: is single boss the fastest? i haven't tried a collection yet. single boss in nro faster than killing 54 npc, since you kill fewer on way to boss, at least in nro.