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The Rathe Council

Posted: Tue Nov 07, 2017 1:56 pm
by Minirva
Anyone that has experience doing this event here have any tips or suggestions?

Tomb and I went last night (each 6 boxing) and tried a couple different strats, but could not beat the timer on respawns. I don't believe this is a lack of gear or aa thing here.

Also if anyone needs this event that is flagged, we are going back tonight to give it another go hopefully.

Re: The Rathe Council

Posted: Wed Nov 08, 2017 1:10 am
by Fierlen
Don't try to brute Force the encounter. Treat it more or less how it was originally done with some CC. We did it with six characters when we flagged for it but I wouldn't wish trying to do that on anyone. We had to retool our group by changing our DPS classes and add a sixth. It was fun leveling, AA'ing, completely re-flagging and gearing multiple characters for one encounter. Everything else was done with a sub-optimal group of five characters or less.

To be honest, the encounter in the context of this server makes no sense. Encounters are supposed to be balanced for a single group and this is the only encounter, outside of Plane of Time, where you are pretty much required to bring more than six. In my opinion, the respawn time should be increased to make the encounter much less punishing and in line with the rest of the content of the server.

Re: The Rathe Council

Posted: Mon Nov 20, 2017 7:00 am
by michahs1
yo yo. done these suckers about half a dozen times now. still hate it, but it's doable in a non-conventional way. what we do is, i pull 3-4 of them with my bard, and kite them in circles. my partner picks em off one a time, and then we kill em. we both 6-box, so it's 12 total toons. my dps toons are macro'd to assist his tank, and i have macros to make my healers heal his tank. your kiter cannot be healed, as well as no aoe bard songs from any other bards. while not traditional, it does make it possible to whittle through all 12 members within the timer.

Re: The Rathe Council

Posted: Mon Nov 20, 2017 11:54 pm
by Fierlen
The issue is that it shouldn't take twelve to reliably kill, more or less, when all content prior to it including the other three elemental encounters can be done with five.

Re: The Rathe Council

Posted: Sun Dec 24, 2017 5:08 am
by michahs1
I'm not trying to be rude or pick a fight or anything, but straight up, none of the ele gods are 5-mannable. Even with a stacked 6-man with full potime gear, soloing Fennin is tough because of time constraint. Coirnav, Xegony? No, just no. Look, I can see their being an argument that getting to the elemental planes, solo with a boxed full group is doable. it's certainly going to be very, very difficult (looking at you, RZTWL), and yes, the mini's in the elemental planes are all 1 groupable, but to complete the gods, you're reasonably going to need to bring 2 groups on this server. That being said, they are all doable by 2 human beings. As is the entirety of PoTime. That's the limitation on this particular server, you can get all the way to the brink of the servers end game solo, and for the final push, you'll reasonably need to snag someone online to complete it. Shockingly enough, that's how all the folks on this server that are time geared have done it. Getting together with another person or two and taking their teams in and getting the job done.

Re: The Rathe Council

Posted: Wed Dec 27, 2017 1:04 am
by vallex
Actually Xegony, Fennin ro and Corinav is all doable with 5 characters....because I was playing 2 of those characters. Fierlen was playing the other 3.

We didnt add a sixth until we tried rathe council and that wasn't because we need the dps so much as we need the long duration snare (i'll leave that up to others to figure out what for)
Now one of the things that allowed us to do this was we had the absolute optimum group for this server, I would point to another thread on these boards as an example of not having an optimum group (the post about crappy wizard dps compared to melee's for example)

So certainly up to rathe council everything can be done with 5 characters (2 players) and afterwards including at least some of time can be done with 6.

Re: The Rathe Council

Posted: Tue Jan 02, 2018 8:20 pm
by vallex
I'd like to add that all of Plane of Time can be done with six characters up to Rallos Zek, way too much damage there for one cleric to heal. Quarm we didn't get to try because we didn't get past Rallos, so can't say if he is doable with 1 group. If Control can tweak Rallos at some point to make him 1 groupable then we can take a crack at Quarm.

Re: The Rathe Council

Posted: Sun Jan 07, 2018 1:59 am
by UpheavalStature
Did you try the Other Gods? I know Bert is Soloable, but CT, INNY, and RZ i dont think you can do with 6, i've tried.....And I'm practically fully time geared on all my chars, missing like 1 or 2 pieces. So, unless your MQ2 is stronger than mine, im calling all of T4 - Not doable with less than 9 at the min

Re: The Rathe Council

Posted: Sun Jan 07, 2018 2:00 am
by UpheavalStature
And this would of been before he fixed Inny's Barrier of Hatred, before it was the Fabled Version that took 2K hps to remove

Re: The Rathe Council

Posted: Sun Jan 07, 2018 7:25 pm
by vallex
Ya, did Bert, Inny and CT with 6. Rallos like I said we couldn't do because of the damage he pumps out. We each only 3 box, kind of our thing to beat everything with 1 group total.