Iksar Quest Weapon GM's:
Warrior- Drill Master Vygan
Monk- Grand Master Glox
SK- Arch Duke Xog
Shaman- Hierophant Oxyn
Beastlord- Prime Patriarch Vuzx
Necro- Maxter Xydoz (West Cab)
Also, I'm gonna kick myself for mentioning it, but it appears the SK Spell "Scream of Death" isn't proccing a lifetap....it's proccing a 2-hour self-haste. Which is the bees knees, but I'm sure it's not intended :)
After doing the SK Epic piece in fear, I'd maybe suggest making the trash repop time in fear a bit longer? A raid, which would be expected in classic, can put out enough dps to keep fear clear, but even with mob strength cut, a single group struggles to keep it clear long enough to take out one of the golems. Unless you're intending people wait until 60+ to do that content (for an epic that becomes significantly less useful at 60+), as I did it in my low 50's, but died after killing Dread (came back on a suicide-run to loot the corpse) because of all the adds even though I had the southeast portion of the zone clear before pulling.
Also, maybe increase the rate of quest armor drops in Kael? I cleared the arena without a single drop. Haven't tried any of the ToV armor so I don't know the droprate there.
Lord Begurgle also seems to still be a rare spawn, unknown if that's intended, but I've cleared the tower 3x without him popping. Not that cleric epics are particularly useful on this server, but it's better than a Dark Ember, and my cleric ain't afraid to swing her weapon!
Fungi staff still seems to self-snare, also, and the effect is only 5 minutes long?
Any chance of rubicite armor dropping again? Not that I need it or it's particularly useful, but gotta love that red plate.