A few things about Heck's post...
The Warrens...use the Paineel PoK stone to get here easy. I went to warrens at like level 10 with no Temp and no problem.
It could still be better, given how low level it is (and buff timer scaling), also than most characters start KOS to Heretics, also because some later clients have PoK stone problems with Paineel and Erudin and others (notably RoF1, but also some odd versions of UF that are out there with a custom spell file).
Also, honestly- I'm not advocating that every dungeon "should" have a direct teleport to it, you must think I believe that; i clearly don't. Generally, only if it is more dangerous "getting there than being there," OR if travel time is much over five minutes or requires travel buffs or a teleporting/succoring class, OR IF there are regular problems getting there any other way because of client mismatches, missing zone files, or truncated or custom spell files.
Veksar...use FV port then the zone to LoIO is pretty close and veksar is pretty much in the middle of the zone.
City of Mist...again the teleporter puts you in Emerald jungle. really cant get much closer without a porter that just takes you to the zone you want.
Karnors and Droga/Nurga...seems odd that you find the run to Droga/Nurga fine but the run to Karnor's "sucks"
Key quests...here's another thing I dont get. If you want to do key quests you can, I'm sure the hunter and forager drop the things you need for the Seb key. why subject the rest of the server to key quests? If you like to do key quests...have fun and do them.
Also there is lots to camp and do here and not much player base, I wouldnt worry too much about things being perma farmed.
Veksar is a 5 minute trek -with- travel buffs. Lev is stripped on entry.
CoM same, running around the zone wall is 4-5 minutes; 3-4 minutes if you train it and run straight, but lower levels can't always do that, especially under-geared mid 30's characters
I think you misunderstand why I lamented even suggesting KC... Running to any zone, any where, sucks WHEN "you get there and it has been cleared"
NO idea where Gary's coming from on keys; I don't like them, but the game has them; same with locked doors.
I suggested leaving the key quests AS IS, and ALSO offering keys for sale (like on a Vendor, for no cost, a few PP, or something else) to those who don't want to lower factions by completing HS or VP keys, or who don't have the time to spend questing them; besides, my comment was about how to treat keyed zones (dungeons) that the Server Op may have planned to offer direct teleports to.
Which I am not totally against, but it kind of "cheapens the game" to allow every player to go to every zone without spending any effort to get there; that is why many zones (notably the Alter Planes) are level-locked, barring lower level toons from entering, while others are just ass-pains to get keyed for- and to get to-- unmolested (Charasis, Cobalt Scar, EG)
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Sorry, I think we have a significant difference of opinion on what is "reasonable time spent just getting to content"- that is even compounded by "living gray aggro" which is a minor annoyance. Low level undead are supposed to attack players no matter what the level difference, but living NPCs and creatures (even if hostile) are supposed to "live and let live" unless a player sits in their aggro radius or they aggro to assist a fellow MOB. I guess Verant/SOE/Daybork/Whoever has gone back and forth on this issue. On another EQEmu server, similar to this one, I complained that the undead NPCs were all fleeing at low health, and basically told "tough, that's how it really is" (This server still exists and the undead all still flee at low health, at all levels, now even the bosses and "perma-rooted" NPCs do too! mheh).
Look, I've played EQ since October '99 on the Nameless and Rallos Zek servers... I know better.
Again, sorry for the asides, and the length and/or my tone; it's late but I want to be clear, since I think I'm being misunderstood.
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The WW world teleport for Velious content is/will be dearly cherished.
Adding The Warrens to Teleporter Dea isn't unreasonable; heck, you have a Hole teleport even when it is still one of the easiest keyed zones to get keyed up for and/or to just sneak/shrink into; and these dungeon entrances are right next to each other.
As for the rest; the Kunark Dungeon teleports, who cares? IF there ever are any, great, and if not, oh well, that's just fine too.
I remember what it was like to just get to Kunark on the damn boats and rafts from BB and Oasis.
Also that it took a level 35 Human Monk 8 hours to complete the Hero Bracers quest without a port or SoW; had to walk/boat from Steamfont to Erudin to Qeynos...
Kerran Toy ftw too...
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Thanks for reading