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raid mob information

Posted: Mon Jun 19, 2017 11:23 pm
by argee37
hey guys, new to server and wanted to start a thread that can give information on the raid mobs from class-luclin atleast. so some 1 like me can estimate where I am compared to the one who was killing the mobs. If anyone can post a parse with the mobs hp, how hard he hit, and how many you had with you, any info on some of these mobs would be much appreciated in my effort of gearing up and joining youngin the planes.

Re: raid mob information

Posted: Tue Jun 20, 2017 11:20 pm
by Kopek
man i am way too lazy for that

Re: raid mob information

Posted: Wed Jun 21, 2017 9:47 am
by Feyndal
/agree with kopek hehe , that's alot of work

There is no penalty if you die other then a bit of time to rebuff , so personally I just try stuff and see what happens .

It is also era appropriate since strategies were a closely guarded secret by raiding guilds back in the day so trial and error is a great learning tool :P

Re: raid mob information

Posted: Wed Jun 21, 2017 11:10 am
by greenspectre
*whines* But rebuffing is so annoyyyyyyyyying!!

Re: raid mob information

Posted: Wed Jun 21, 2017 5:54 pm
by argee37
rebuffing does suck lol, I was mainly asking cause I don't have alot of play time and instead of wasting an hour clearing to something just to get spanked. I did try dracolich last night with my team (lvl 52) and got him to 70ish % so maybe i get get him at 60 lol

Re: raid mob information

Posted: Wed Jun 21, 2017 5:56 pm
by argee37
something as simple as how many you had and what lvl you were when you killed that mob, and was it easy or was it close.

Re: raid mob information

Posted: Mon Jun 26, 2017 4:51 am
by Control
What are your levels/classes? Group makeup can make a huge difference in what your targets should be. We can probably give you some reasonable targets to try next if we know what your group looks like.

Re: raid mob information

Posted: Thu Jun 29, 2017 6:36 pm
by argee37
64 war/zerker/ench/cleric/shaman/monk... gear wise I am pretty much full HALLS OF testing

Re: raid mob information

Posted: Sun Jul 02, 2017 9:06 pm
by Control
Not to avoid the question, but you have a full, balanced group of almost max level characters, so you can pretty much do anything if they're well played (maybe tricky if you're boxing them all). I would basically work my way up the list of bosses (someone just started a thread on that here: viewtopic.php?f=1&t=53 ) and when you start having trouble, you'll know that it's time to gear up a little or work on your strategy. Just guessing, but you could probably clear all of luclin just gearing up as you went, if you could manage the logistics of the fights. You could probably take a decent chunk of pop bosses with a few strategic upgrades.

Re: raid mob information

Posted: Mon Jul 03, 2017 5:19 pm
by greenspectre
Also hit veksar if you haven't done so already. Much of the gear there is upgrades from HoT armor. And it's a great place to fill in the non-visible slots.

Re: raid mob information

Posted: Wed Jul 05, 2017 1:10 am
by argee37
/GU Lord Inquisitor Seru in 1110s, 624k @562sdps --- Oclug 243k@219sdps (222dps in 1094s) [38.92%] --- Slasherr 229k@206sdps (210dps in 1093s) [36.71%] --- Tannkem 118k@106sdps (106dps in 1110s) [18.84%] --- Mezzn 34k@31sdps (45dps in 770s) [5.52%] --- Healerr 0k@0sdps (0dps in 0s) [0%]

straight up fight.. slowable, can criple... cleric only has 6500 mana and finished at 55ish%

dropped 2 arms,face,seru's head and that worthless 2hander with awesome stats.

Re: raid mob information

Posted: Wed Jul 05, 2017 4:09 am
by argee37
A glyph covered serpent in 308s, 107k @346sdps --- Oclug 38k@123sdps (154dps in 246s) [35.64%] --- Slasherr 37k@120sdps (147dps in 252s) [34.78%] --- Tannkem 22k@70sdps (71dps in 304s) [20.19%] --- Gober 9k@28sdps (30dps in 289s) [8.05%] --- Mezzn 1k@5sdps (10dps in 142s) [1.34%] --- Argee 0k@0sdps (0dps in 0s) [0%]

----- not hard just does an AoE FD that is sorta annoying---- Slowable

Vyzh`dra the Exiled in 338s, 124k @368sdps --- Oclug 46k@136sdps (149dps in 308s) [36.95%] --- Slasherr 41k@120sdps (129dps in 316s) [32.67%] --- Tannkem 27k@80sdps (80dps in 338s) [21.79%] --- Mezzn 10k@29sdps (39dps in 256s) [7.99%] --- Gober 1k@2sdps (24dps in 32s) [0.6%]

------does an AoE blind/fear really annoying but not to hard---- Not Slowable, can criple

Vyzh`dra the Cursed in 466s, 365k @783sdps --- Oclug 132k@282sdps (297dps in 443s) [36.05%] --- Slasherr 128k@275sdps (294dps in 437s) [35.15%] --- Tannkem 70k@151sdps (151dps in 466s) [19.28%] --- Mezzn 30k@64sdps (87dps in 341s) [8.12%] --- Gober 5k@11sdps (39dps in 133s) [1.41%]


------has a 500 pt dot (PBAE) really easy though----- Slowable

Re: raid mob information

Posted: Wed Jul 05, 2017 1:00 pm
by Kopek
Cursed and Seru are great and I still wear their loots. Bloodfrenzy won't get replaced until time, if at all. Seru resist pieces like the shoulders and caster ring I don't know if I'll ever replace.

Re: raid mob information

Posted: Fri Jul 07, 2017 10:21 pm
by UpheavalStature
Kopek wrote:Cursed and Seru are great and I still wear their loots. Bloodfrenzy won't get replaced until time, if at all. Seru resist pieces like the shoulders and caster ring I don't know if I'll ever replace.



Thanks Kopek,

I think as for resist gear Seru does not get replaced, that is if you are going purely on resist gear. On the other hand, there will be much better gear out there in the Planes...Most of it is from Time. I use this website to help me compile a list of items that I personally want and are actually better than what I have...Which at this point it a lot. This website uses an algorithm to calculate the best possible items for each class. Its fantastic

http://eqitems.com/?frmSearch%5BclassId ... st+in+Slot