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Re: Bugs and Problems

Posted: Fri Oct 28, 2016 2:28 am
by Heck
It is indeed working again, thank you!!!

Re: Bugs and Problems

Posted: Fri Oct 28, 2016 3:56 am
by Heck
Ok, can't edit .. time expired i guess... new break in Shackle of Tynnonium quest...

a_tome_keeper gave our hapless monk the "Dim White Tome"

http://mqemulator.net/item.php?id=18467

it reads:

“Made from the mud, but fired to use. The Frogloks use it to bring what is filtered. Within the swamp town you will find and return to the Court of Pain to the one who would have you earn your sparring armor.”


Obtained the Earthenware Bowl at -1262, -1411, +28 in Swamp of No Hope's Froglok Village... returned to Cabilis' Court of Pain...

http://mqemulator.net/item.php?id=22922#

all four GM Monks say "I have no need of this, you may have it back"...

...


If this isn't easily fixable, perhaps questing monks can return to the tome keeper since he doesn't despawn and get another, different subquest? It runs the risk of losing their Shackle of Steel perhaps?

Please advise, and thanks again for the funnest server in years.

Re: Bugs and Problems

Posted: Fri Oct 28, 2016 5:55 am
by Heck
Player error. Again time has expired to edit or delete this... Please delete previous post.

Monks must hand both the Kaesora Tome AND the scavenged item in to the appropriate GM.

Re: Bugs and Problems

Posted: Fri Oct 28, 2016 9:55 am
by Control
Heck wrote:I wonder if it would be appropriate to ask for a bump in the quality of the final reward for this quest also, since, by the time players would be able to obtain this, even junk drops from certain Luclin zones outclass this crazy time consuming convoluted questline and rep grind. It maybe should at least be a viable alternative to Sleeper's and NToV drops; maybe 13/20 or 15/20? Maybe even a little more; but not over-unity.


Ya, epics are generally pretty terrible reward for the effort once the game goes beyond Kunark, but tbh, some weren't very worthwhile even then. However, upgrading one pretty much means upgrading them all, which means individually considered tweaks for every class. And as you say, when people can get junk drops that are better, it's a little pointless, but how good do you have to make them where junk drop for lv65 players don't compete? You can get better weapons than that from normal Veksar named.

I've been making tweaks to make epic mobs less painful when people have issues with them to make them much less of a pain, and that's fine because it helps to ferry the nostalgia along, but actually trying to make them balanced around the time and effort is a bit of a wild goose chase without also making pretty sweeping changes. I think it would be interesting to rebalance the entire raid game around lv65 characters, but that's not going to happen any time soon.


Heck wrote:PS EDIT: Allow me to question the wisdom of this quest's idiotic designer too (Robe of the Whistling Fists, needed by all Monks pursuing their epic and so on): you will note upon success that it LOWERS Swift Tail reputation by FIFTY points unmodified... at 10x that would be FIVE HUNDRED REP lower, with a faction that is obscenely difficult to raise to for non Iksar Monks.


Does this actually cause a problem, or is it just an annoyance? Also, why would the faction hit be 10x? The faction increase mod only works on kills, and it's only 3x even then. This shouldn't affect quest faction changes.

Re: Bugs and Problems

Posted: Fri Oct 28, 2016 3:39 pm
by Dumluk
Rathe mountains, is over run with Humans! Every snake in zone has a human model. Funny seeing all those snake people wandering around. (This was a few days ago, might be fixed already?)

Re: Bugs and Problems

Posted: Fri Oct 28, 2016 3:49 pm
by Heck
Good answers, thanks so much, things are really okay and there is little room for big improvements now.

... now I know why snakes all still kick ... they're trick-or-treat Humans-- all dressed up!

Re: Bugs and Problems

Posted: Sat Oct 29, 2016 10:19 am
by Control
Dumluk wrote:Rathe mountains, is over run with Humans! Every snake in zone has a human model. Funny seeing all those snake people wandering around. (This was a few days ago, might be fixed already?)


lol, it's the first I've heard of it, I'll take a look.

Re: Bugs and Problems

Posted: Mon Oct 31, 2016 10:35 pm
by Lochrin
plane of Sky seemed bugged
guardians lords vanquishers and other trash were all respawning
(usually vanquishers killed = no trash respawns...)

just now in sky.

Re: Bugs and Problems

Posted: Mon Oct 31, 2016 10:58 pm
by Lochrin
bee island... only 3 key pieces dropped.. should be more..

The key loot of interest is called a "Dull Dragon Scale" and drops 8 at a time off of the three "Bzzazzt" and 2 at a time off of the boss mob Bazzt Zzzt

Re: Bugs and Problems

Posted: Tue Nov 01, 2016 7:44 am
by Control
Not sure about the respawning compared to live. I don't see any scripts that affect that, so it may be a result of faster repop times or just emulator wonkiness. If it's actively breaking the zone, I'll try to find a way to fix it though.

I just went and slaughtered all the bees, and they all dropped more keys than intended. Bazzt Zzzt dropped 3 when he should only drop 2, and all 3 Bzzazzts dropped 15 each instead of 8. Corrected the amounts.

Re: Bugs and Problems

Posted: Tue Nov 01, 2016 11:01 am
by Heck
In Chardok, Herald Telcha does not recharge players' "Regal Band of Bathezid"- my char still has max faction and his ring has zero charges, and the Herald simply says "I have no need of this, playername. You may have it back" and it pops back on your cursor.

http://everquest.allakhazam.com/db/item.html?item=12316

At least he doesn't eat it, but, this was the main reason I wanted to suggest boosting the # of charges, even up to "unlimited" or |-1| or whatever. If there is a working script, feel free to ignore this, but if not, it could be item fixed until there is, if that is possible, given the available tools.

I honestly prefer to solo or to duo/group, rather than box, so perhaps this ring was just a little more important to me than others; given that mobs still have half their original health, plus buffs and heals where/when they do; which is just a little more than traditional "solo" type servers that came before. Again, not complaining, just trying to raise awareness; this item is important, especially for non-DS classes, and still complements the coldain rings- which are much, much harder to obtain. Please check this item/recharge script when you have time.

Thanks again, Control!

=)


http://file3.guildlaunch.net/6951/EQ000 ... gefail.jpg

Re: Bugs and Problems

Posted: Wed Nov 02, 2016 11:22 pm
by Lochrin
Not a bug..
But cannot find a pet focus for 60+ pets..
http://www.paullynch.org/eqguide/guides/pet-focuses/ has a list of them... none unlocked yet..

(wasn't playing a pet class in pop era so were pets just unfocused in that era?)

Re: Bugs and Problems

Posted: Thu Nov 03, 2016 7:55 am
by Control
The starting charm has summoner's boon added with the level restriction removed so it works on pets of all levels.

I do think that PoP was mostly focus-free other than the noob quest items. It seems like there may have been a VT and a PoT item, but the brain is fuzzy atm.

Re: Bugs and Problems

Posted: Thu Nov 03, 2016 12:32 pm
by Lochrin
Control wrote:The starting charm has summoner's boon added with the level restriction removed so it works on pets of all levels.



oki i will have to look closer at what triggers when i cast a pet. I thought nothing came up.. hence why i asked...

Re: Bugs and Problems

Posted: Thu Nov 03, 2016 3:54 pm
by Control
It doesn't trigger a message, so you have to compare with levels/hits.

Re: Bugs and Problems

Posted: Thu Nov 03, 2016 7:39 pm
by Heck
That was a terrific fix, and no one thought to do this for players, and Pet classes account for about half of all high level characters! No wonder our pets have been able to tank trash and some bosses and will /con yellow at low levels sometimes. Good fix, thanks Control!

Re: Bugs and Problems

Posted: Sun Nov 06, 2016 8:57 pm
by Trentn
Hey bud,

Can you please take a look at the pathing in Plane of Air? Most the elemental mobs and the phoenix birds are going under the floor and you can't hit them at all.

Re: Bugs and Problems

Posted: Wed Nov 09, 2016 5:27 am
by pailryder
Coldain Ring quest #2.

Boridain (http://everquest.allakhazam.com/db/npc.html?id=6005)
never spawns, so can't give him the axe, do the follow stuff. Not sure if its an easy fix or not but i would love for these quests to be in the game (stacking damage shield is all my love)

Re: Bugs and Problems

Posted: Thu Nov 10, 2016 2:26 am
by Gadgette
Whenever I zone into Nektulos Forest, I end up underground and cannot move. I've tried zoning in from Lavastorm, EC, and using the PoK portal. Any ideas?

Re: Bugs and Problems

Posted: Thu Nov 10, 2016 6:36 am
by Control
I'll check on the coldain quest.

For the Nek zoning, are you using the client linked in this post: viewtopic.php?f=1&t=7
If not, give that a try

Re: Bugs and Problems

Posted: Fri Nov 11, 2016 2:21 am
by Gadgette
I had been using the Lair of Nagafen ROF2 download. I fixed the issue by downloading your client and copying all of the nektulos files into my install folder and now I'm good! Thanks.

Re: Bugs and Problems

Posted: Fri Nov 11, 2016 8:21 pm
by Eatbeast
Hi Control,

My group killed Blood and then Emp Ssraeshza on 11-9-16 around 11 PST and Blood has not yet respawned. Not sure if this is bugged or intended. Or if spawning Blood is related to some trigger I am not aware of, my memory of this encounter is really fuzzy.

Thanks as always for running this project, we are enjoying it greatly!

Re: Bugs and Problems

Posted: Sun Nov 13, 2016 1:52 pm
by Control
pailryder wrote:Coldain Ring quest #2.

Boridain (http://everquest.allakhazam.com/db/npc.html?id=6005)
never spawns, so can't give him the axe, do the follow stuff. Not sure if its an easy fix or not but i would love for these quests to be in the game (stacking damage shield is all my love)


Looks like he's just a normal mob until you do the handin to him. Then he spawns a different version of himself. If he wasn't up, someone or something may have killed him? Looks like he's on a 30min repop.

Eatbeast wrote:Hi Control,

My group killed Blood and then Emp Ssraeshza on 11-9-16 around 11 PST and Blood has not yet respawned. Not sure if this is bugged or intended. Or if spawning Blood is related to some trigger I am not aware of, my memory of this encounter is really fuzzy.

Thanks as always for running this project, we are enjoying it greatly!


Doesn't look like anything should be holding up his repop, but I made another tweak to the script. Maybe this one fixes it.

Re: Bugs and Problems

Posted: Mon Nov 14, 2016 7:14 pm
by Eatbeast
Hi again,

Thanks for working on the Blood/Emp script. We noticed some weirdness again this morning. We killed blood, after a minute or so Emp became targetable and another Blood and untargetable Emp spawned. After killing the targetable Emp we killed Blood and then Emp again. Blood did not respawn a third time.

Will check again later today to see if Blood repoped as normal.

Re: Bugs and Problems

Posted: Tue Nov 15, 2016 5:57 am
by Control
ugh, that's odd, I'll take another look