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Re: Bugs and Problems

Posted: Fri Mar 17, 2017 1:30 pm
by donald83180
Trying to bring in 4, but it's usually after I log out my other group. It has happened in different zones

Re: Bugs and Problems

Posted: Sat Mar 18, 2017 2:23 am
by Control
Ah, if you're logging a few characters out and then logging others in, you're probably triggering the ip block. It's a little wonky, and I don't know a great way around it sadly. You could try logging entirely out instead of just to character select if you aren't already.

Re: Bugs and Problems

Posted: Sat Mar 18, 2017 11:19 am
by donald83180
Is there any way to reset it if this does happen again?

Re: Bugs and Problems

Posted: Sat Mar 18, 2017 7:30 pm
by Control
Nothing other than waiting a couple of minutes and trying again, I'm afraid :(

If you happen to have your characters spread out over more than 4 accounts, that might make it more likely to happen. If there are some pairs that you never play together, I could move them onto the same accounts for you, which might help, not positive though.

Re: Bugs and Problems

Posted: Sun Mar 19, 2017 2:03 pm
by donald83180
I'm not sure what characters I will use together when grouping once I reach max level, so I would like to leave them separate. I will try to not switch them as much to attempt to avoid this. Thank you for the suggestion and offer to help though!

Re: Bugs and Problems

Posted: Wed Mar 22, 2017 12:57 am
by Jim9575
I have been touring sleepers tomb, but the four times I have cleared the balcony there is no Overseer spawn. Everything else in the zone seems normal.

Thanks

Re: Bugs and Problems

Posted: Thu Mar 23, 2017 4:06 am
by Control
Hmm, looks like he isn't in the database for some reason.

Re: Bugs and Problems

Posted: Thu Mar 23, 2017 12:04 pm
by Fierlen
What version of Sleepers Tomb is currently on the server? I know when I was playing here it was 1.0. Has the Sleeper been awoken and it has changed the 2.0? If it is still 1.0 it would explain why the Overseer doesn't exist.

Re: Bugs and Problems

Posted: Fri Mar 24, 2017 12:58 am
by antialias000
I have just switched all the items from backpacks to Glowing backpack (Summoned mage bags). I used Ctrl + Rightclick to do a mass transfer of things in my bags. After doing so i closed everything out and attempted to move, as I started to go in a green font it said it was out of sync, and needed to resync. All my bag stayed as glowing backpacks however they are 100% completely empty...Half my epic gone.

Re: Bugs and Problems

Posted: Fri Mar 24, 2017 1:58 am
by Control
pm me a list of the important missing things and I'll fix it. In the future, never put anything important in no-rent bags.

Re: Bugs and Problems

Posted: Tue Mar 28, 2017 10:14 am
by Jim9575
I would imagine it is the later version, did it not change with the revamp of the other zones? Trying to think back as never bothered with sleepers after Luclin released, loot was never more than mediocre after that.

Jim

Re: Bugs and Problems

Posted: Fri Mar 31, 2017 1:20 am
by phentop
Was there an update or change made in the past couple days to a week? I'm in Sol Ro's tower. The normal trash mobs were fairly simple last week. This week they are burning through my 10k+ ac War. I took out Solusek Ro a few weeks ago with 1 death. This week I cant even start to damage him before the AOE's take down my entire group.

Re: Bugs and Problems

Posted: Fri Mar 31, 2017 10:07 am
by Fierlen
For what it is worth, after I saw your post I went to Sol Ro Tower. The normal trash mobs seemed fine (hit for 250'ish). The six guardians in So Ro's chamber hit a ton (500-550's) but they always seemed to. I was able to kill Sol Ro with four characters but I do know that people in the past have commented that he is quite difficult. Maybe it is possible he gets bugged from time to time and hits much harder than he should? All in all the zone seemed the same as it always has.

Re: Bugs and Problems

Posted: Fri Mar 31, 2017 3:05 pm
by Control
Ya, no changes, not sure what would cause the difference. SolRo does have loot with focus effects, so the gear that he's about to drop may make a difference. Tbh, I'm not sure if focus effects work on mobs, but haste definitely does.

It's been a while since a server restart, so I should probably do that soon. Wonky things can happen after a while.

Re: Bugs and Problems

Posted: Sun Apr 09, 2017 4:43 am
by Fierlen
The Stonewall and Defensive disciplines are not working for my warrior. It is giving the negative effects, damage reduction (defensive) and snare (Stonewall), but I am not getting the damage mitigation. I have reinstalled the most current spell file and my client and the problem is still persisting. Would it be possible to get a server restart at some point and see if that helps the problem? Thanks.

Re: Bugs and Problems

Posted: Mon Apr 10, 2017 1:47 pm
by Control
Gave the server a reboot just in case. Was it working previously and suddenly stopped working?

Re: Bugs and Problems

Posted: Wed Apr 12, 2017 11:27 pm
by RorzeGaming
I want to agree with the defensive and stonewall problem, our group has seen this also but never reported it. This was before Fierlen had said anything. We have not tried it since you restarted the server.

We had given up on the server until PoTime gets translocators in each of the potime a / b sections. Having to gate out after each area is completed and then running back to zone is not fun. We have to gate out 10 times in the beginning to progress through. The annoying 5 min rest timer if you touch any mob in potime needs to be looked at and RZ is way to hard with his buff tearing through everyone and it getting reapplied when dispelled, he has so many adds that spawn often and if defensive was not working, its just to much.

Thanks

Re: Bugs and Problems

Posted: Thu Apr 13, 2017 6:13 am
by Control
I keep meaning to add the teleporters to time, sorry I haven't yet.

The 5min cooldown for raid mobs is hardcoded, so no way to change that until I go mucking around in the code.

Just went and had a test of Stonewall on War Chieftan Birak in PoEB

With Stonewall up:
Average: 324
Median: 317
Mode: 167
Max: 574

Without Stonewall:
Average: 503
Median: 472
Mode: 187
Max: 960

Seemed to work during the test at least. Of course, it's still possible that other things cause it to break, so any other info about it not working might help.

Re: Bugs and Problems

Posted: Sun Apr 23, 2017 11:09 pm
by jumperj101
my bad, thought a quest was broken, it's not...i'm just stupid. was handing in the wrong torch!

Re: Bugs and Problems

Posted: Mon May 15, 2017 12:20 am
by jbhuss
Have you evaluated the fishing mechanic yet? Every time I try to do fishing it says:

You cast your line.
Trying to catch land sharks?

I was trying to fish for items for quests and trade skills. There are quests and combines that rely on fishing.

Thank you for looking into it.

Re: Bugs and Problems

Posted: Mon May 15, 2017 5:44 pm
by Kopek
When playing around in PoEarth A, had an issue with the Vine Ring. After killing all the Tainted Rock Beasts, the ten Bloodthirsty Vegerog spawned. After killing one, they all quad spawned on top of each other, obviously putting a stop to any progress.

Re: Bugs and Problems

Posted: Mon May 15, 2017 10:35 pm
by Fierlen
I posted about the misadventures of Plane of Earth A back in December it would seem. It looks like it still has the same issues and I know Control has tried to fix it. On the bright side, the Mystical Arbiter of Earth is a static spawn now. I just attached my quote about the various rings if you want to take a shot at them.


Fierlen wrote:Plane of Earth A:

Vine Ring- Kill 30 Tainted Rock Beasts and it works to trigger the event. Unfortunately, it spawns 30 "A Bloodthirsty Vegerog" instead of the 10 that are supposed to spawn for the event. The good news is that if you kill 10 of them then Derugoak Bloodwalker spawns as he should if the 10 proper "A Bloodthirsty Vegerog" spawn. After killing Derugoak Bloodwalker, the remaining 20 "A Bloodthirsty Vegerog" remain up and despawn hours later. We killed 10 more "A Bloodthirsty Vegerog" after downing Derugoak Bloodwalker to see if he would spawn again but no such luck. I guess I would say this event is working except for the triple spawn of "A Bloodthirsty Vegerog".

Stone Ring - Works fine and haven't noticed any problems with it. I did notice that Peregrin Rockskull did not drop any loot at completion of the event except for a spell rune but I do believe it has been stated that it is intended that this may occur.

Dust Ring - No issues. It appears to be working perfectly.

Mud Ring - I don't even know where to begin with how broken this event seems to be. Killed all "An Earthen Mudwalker" to start the event which worked fine. "A Sludge Lurker" spawned as is supposed to happen. Well, not really. It actually spawned 13 or 14 of them. My entire extended target menu with the 8 ranks of eyes wide open was full of "A Sludge Lurker". Managed to split them and started killing one. Once the "A Sludge Lurker" was down to 50% the 10 "A Muck Mudlet" spawned as intended. Killed those off and back to splitting the plethora of "A Sludge Lurker"s. Rinse and repeat many times and sometimes "A Sludge Lurker" would finally despawn completely and sometimes respawn in the temple with the rest of them upon death. On the death of the pack of 10 "A Muck Mudlet" from "A Sludge Lurker" #10 or so we finally had 4 "A Filth Gorger" spawn and it seemed like things were progressing. Killed the 4 "A Filth Gorger" hoping to see "A Monstrous Mudwalker" spawn but nope. Continue to kill the multiple "A Sludge Lurker" and on about "A Sludge Lurker" #12 two of the ten "A Muck Mudlet"s spawn under the ground and couldn't be targeted or aggro'd. We killed the eight "A Muck Mudlet"s we could aggro and continued on. Finally managed to kill all the "A Sludge Lurker"s and... nothing.

I know you have done some work on the rings and applaud you for the effort. I know nothing about what goes into those on the scripting side of things. I know some others have also had issues with the ring events and unfortunately it is locking people out of Plane of Earth B even though they are putting in the effort. Would it be possible to tie "The Mystical Arbitor of Earth" to just the completion of the Stone Ring, by far the hardest anyways, or the Stone and Dust since they actually work as intended? Or just have "The Mystical Arbitor of Earth" up all the time? I'm not sure how many people have the time or resolve to attempt to complete all four rings in their current state. I am all for the spirit of the events in the game remaining true to PoP flagging and progression but the current state of the Plane of Earth progression is frustrating to say the least. Additionally, even if "The Mystical Arbitor of Earth" is made more available it isn't as if Plane of Earth B is a free ride. Unless something has changed in the last week or two Warlord Gintolaken remains the hardest individual mob outside of Plane of Time on the server.

Thanks!!!

Re: Bugs and Problems

Posted: Mon May 15, 2017 10:52 pm
by Kopek
Awesome, thanks for that info

EDIT: yeah, mystical arbitor is up, so that should be fine

Re: Bugs and Problems

Posted: Thu May 25, 2017 12:38 am
by jbhuss
Is Fishing broken? I only get this message when trying to fish.

You cast your line.
Trying to catch land sharks?

Thank you

Re: Bugs and Problems

Posted: Thu May 25, 2017 4:23 pm
by Control
Hmm, not sure actually. I've never really fished. Have you tried in more than one zone?