Heck wrote:I wonder if it would be appropriate to ask for a bump in the quality of the final reward for this quest also, since, by the time players would be able to obtain this, even junk drops from certain Luclin zones outclass this crazy time consuming convoluted questline and rep grind. It maybe should at least be a viable alternative to Sleeper's and NToV drops; maybe 13/20 or 15/20? Maybe even a little more; but not over-unity.
Ya, epics are generally pretty terrible reward for the effort once the game goes beyond Kunark, but tbh, some weren't very worthwhile even then. However, upgrading one pretty much means upgrading them all, which means individually considered tweaks for every class. And as you say, when people can get junk drops that are better, it's a little pointless, but how good do you have to make them where junk drop for lv65 players don't compete? You can get better weapons than that from normal Veksar named.
I've been making tweaks to make epic mobs less painful when people have issues with them to make them much less of a pain, and that's fine because it helps to ferry the nostalgia along, but actually trying to make them balanced around the time and effort is a bit of a wild goose chase without also making pretty sweeping changes. I think it would be interesting to rebalance the entire raid game around lv65 characters, but that's not going to happen any time soon.
Heck wrote:PS EDIT: Allow me to question the wisdom of this quest's idiotic designer too (Robe of the Whistling Fists, needed by all Monks pursuing their epic and so on): you will note upon success that it LOWERS Swift Tail reputation by FIFTY points unmodified... at 10x that would be FIVE HUNDRED REP lower, with a faction that is obscenely difficult to raise to for non Iksar Monks.
Does this actually cause a problem, or is it just an annoyance? Also, why would the faction hit be 10x? The faction increase mod only works on kills, and it's only 3x even then. This shouldn't affect quest faction changes.