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Lord Seru

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rogbok
Posts: 23
Joined: Wed Sep 19, 2018 1:27 pm

Lord Seru

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Postby rogbok » Wed Oct 10, 2018 11:21 am

I am getting really frustrated with Raid targets in game the lastest shit show is Lord Seru, he warps back to the middle of room if you try to fight him in corner or out of agro range of guards, when he warps back he summons tank onto alter structure and he then you can not target him, this wouldn't be 'such' a huge problem if it wasn't for the guards which agro and its a wipe. The guards themselves are quite a challenge. Please, can anyone give me some advice before i rage quit and try another server?
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rogbok
Posts: 23
Joined: Wed Sep 19, 2018 1:27 pm

Re: Lord Seru

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Postby rogbok » Wed Oct 10, 2018 2:54 pm

Sorry for the rant, just really frustrated that i am not progressing... seems i can edit my replies but not new topics.
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Control
Site Admin
Posts: 292
Joined: Fri Sep 30, 2016 6:24 pm

Re: Lord Seru

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Postby Control » Thu Oct 11, 2018 12:51 pm

Corner tanking should be fine. I've occasionally seen pets push mobs through geometry, which could make the mob warm home. If you're using pets, maybe try a run without them?
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rogbok
Posts: 23
Joined: Wed Sep 19, 2018 1:27 pm

Re: Lord Seru

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Postby rogbok » Fri Oct 12, 2018 12:06 pm

Control wrote:Corner tanking should be fine. I've occasionally seen pets push mobs through geometry, which could make the mob warm home. If you're using pets, maybe try a run without them?


Thanks for the response, I really do appreciate it!

I am unable to tank him near the walls of the room he is located in and he won't leave that room, soon as he comes close to the wall he warps back to alter. I've tried many times, without pets or other melee except for tank, staying out of range of guards leads to him warping back. He must have a circular radius. Removing the guards or changing their respawn timer would solve the problem?

Due to pillars in the room it's not possible to corner tank him unless you shrink to max, doing so, you can get to the corner but he won't fight in that area he simply warps back to alter and summons or trains back to the tank with adds.
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rogbok
Posts: 23
Joined: Wed Sep 19, 2018 1:27 pm

Re: Lord Seru

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Postby rogbok » Mon Oct 22, 2018 7:32 am

Just wanted to come back and leave some advice for new players...

Lord Seru like a lot of other Raid targets seems to be only viable targets when you reach a particular level of three things, Character level, Number of AA's and AC/HPs for tanks/mana regen for casters. Please also note I am talking pre PoP as i have intentionally not ventured into PoP zones until I beat Vexthal.

So basically if you have problems as i did, just level up and or gain AA's, focus on quest items in VT and VP, from there VT armor and then VT quest targets, once you have a few items and around fifty AA's for tanks try Seru or Emp SSra. Emp Ssra would be easier of the two depending on classes as FD character makes it possible. With Emp Ssra and Seru down Vex Thal should be doable. Also i found searching online for 'best item' for slot really helped.

I guess it could be faster to simply hit VT and then move straight to PoP zones but i found the AC in Luclin on tanking items is better than pre elemental gear. Hope that helps someone.
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Kopek
Posts: 44
Joined: Tue Mar 07, 2017 9:58 pm

Re: Lord Seru

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Postby Kopek » Tue Oct 23, 2018 1:14 am

I can't emphasize enough how much more difficult Emperor Ssra is compared to Seru on this server. Seru you can do at lvl 65 fresh with a full box. Emperor still provides a solo challenge at 100+ AA's. Doing VT is essentially a side venture here, and is 100% not needed to progress. You can much more easily fill out your toons with VP and PoP progression loot.
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