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Cleric Healing Math Paradox

Posted: Mon Jul 09, 2018 7:44 am
by Burdoc101
Hey yall,

Man it feels good to be back on again. I have been messing with macros and I came across a weird situation where the math just isn't adding up for me and I would like some of y'alls input.

I was testing what would be a more efficient short heal (versus CE). My two spells of choice is Holy Light (3.8 cast time) vs Supernal Remedy (1.8 cast time) as a lv65 cleric with about 360 AAs.

When I began testing, something seemed off to me visually when I compared my two macros side by side. They almost seemed equal in time; so I broke out my stopwatch and began testing.

I have checked and triple checked and I am not sure why the below is occurring and would like y'alls input.

Some things to note, I was only logged in on this character (no other eqgame.exe running); he is currently in PoK; and I set the eqgame.exe affinity to 12 CPU's w/ max 99 FPS.


Holy Light at 3.4 seconds cast time (w/ spell haste from buff) and + 2 seconds cast delay (estimated) = 5.4 seconds

Holy Light x 4 macro'd /casts SHOULD roughly equal = 21.6 seconds

Macro Holy Light x 4 casts: 23.19 seconds

Spam clicking x 4 casts: 19.77 seconds


Supernal Remedy at 1.8 seconds cast time and + 2 seconds cast delay (estimated) = 3.8 seconds

Supernal Remedy x 4 macro'd /casts SHOULD roughly equal = 15.2 seconds

Macro Supernal Remedy x 4 casts: 20.32 seconds

Spam clicking x 4 casts: 19.24 seconds



Some questions I have:
    1) Is it possible that an AA is causing Holy Light to be faster then normal? (Actual casting speed for Holy Light is 3.8 and comes down to 3.4 with Aura of Reverence)

    2) Is the casting delay for Supernal Remedy slower then 2 seconds?

    3) Why is spam clicking spells so much more faster then macros? (Noteworthy: Holy Light macro was roughly made while Supernal Remedy was more accurately made)

    4) And my big overarching question is just how is this possible? Is this a bug?


I look forward to reading y'alls' comments, help and suggestions.

Thank you,

Burdoc

Re: Cleric Healing Math Paradox

Posted: Mon Jul 09, 2018 7:46 am
by Burdoc101
I forgot to add, but I started the stopwatch at the same time I pressed the macro button (or spammed with mouse) and ended the stopwatch as soon as the 4th spell completed.

Re: Cleric Healing Math Paradox

Posted: Mon Jul 09, 2018 8:01 am
by Burdoc101

Re: Cleric Healing Math Paradox

Posted: Mon Jul 09, 2018 6:37 pm
by Burdoc101
Did some timings with the cast delay with Supernal Remedy and found it is significantly longer then what it is supposed to be.

I started the timer after the first cast of the spell finished and stopped as soon as the second cast started.

These are three results I had: 3.86; 3.93; 3.56.

According to Allakhazam, it is supposed to be a "Recast Time of 1.5"

Going to report this under bug.

Re: Cleric Healing Math Paradox

Posted: Tue Jul 10, 2018 4:44 am
by Control
Here are a few things that might (or might not) help. Note that I haven't tested any of this in-game yet however.

It makes sense to me that spamming your button would be somewhat faster than a macro that probably has some delay built in to try and keep commands from failing.

What lucy lists as fizzletime is called 'recovery time' in eqemu, with the description "The time it takes in between casts of the spell for the spell to recover." So your 4x 1.8s SR with a 3.5s recast plus a bit of lag makes 19s sound reasonable. From this thread discussing delays, it sounds like that's intended behavior on live too. It also claims that there's a min 2.2-2.5s min global cooldown. https://www.project1999.com/forums/arch ... 86026.html