Did you give him the Tin Box from Master Niska first? I just tried this and it worked as described for me: ------------------- "Master Niska grabs a tin box resting by her feet. 'Take this to Master Rinmark and be quick about it!!' You receive A Tin Box (identifies as "property of Rinmark&...
Editing AA's This one tripped me up for a long time. Going through PEQ to edit aa's wouldn't work to change recast times, aa costs, and level requirements. None of the "customize your aa" guides and google searches helped. I got stuck on this an embarrassingly long time. The trick is that...
Quests: So you should get familiar poking around in the quest files. There are quite a few that are broken or a little wonky. For any mob with a quest, there should be a file with the same name as the npc in that zone's folder inside the quest directory. I've found a few of these in the wrong folde...
Out of combat regen rate: -Character:RestRegenPercent - value is the % per tick that you regen once sitting and out of combat. so 25 would be 25% resting regen per tick -Character:RestRegenTimeToActivate - how many seconds it takes to be considered out of combat after the last mob dies Spell reagen...
Getting rid of placeholders: There's probably a faster way with sql wizardry, but I just go to PEQ, go to spawns, choose the named you want to eliminate the placeholders for, the either change the spawn values or delete the other spawns from the list. Removing annoying mob abilities: In PEQ, go to ...
Increasing XP: There are a few ways to do this. Note that there are multiple entries of each of these to enable different settings per expansion. However, it's not always clear which expansion's ruleset is working, so I change all the values just to be safe. In rule_values, there are these values w...
Ok, so on to changing stuff once your all set up: Generally, get really familiar with http://wiki.eqemulator.org First, it's good to read through all the commands http://wiki.eqemulator.org/p?Command_Reference Some handy commands: #repop - repops the zone (but doesn't respawn mobs that are waiting o...
Tools: I installed PEQ and MySQL Workbench as described in the above tutorial. PEQ is great and you should definitely do that, but it isn't perfect. It mostly works and looks deceptively safe, but always take care to back up before editing anything significant. I've ran into some problems with it. ...
Since I've started out about a month ago, I've had a few people ask how I did certain things. That seems a little crazy to me since it's pretty much the blind leading the blind, but hey, if it helps anyone, then great! Anyone running a server today is building on such an insane pile of work done by ...
I think I've fixed the account changing issue. Apparently the account status setting has some hidden privileges. That's why people would show up as GMs since the default settings didn't put all accounts at 0. Yesterday, I changed the default status to 0 so the GM tags would go away, but apparently i...
Tunare's zone aggro should have been turned off a couple of days ago, tested it again just now to be sure. If that happened last night, let me know because that's strange. Just removed and tested cazic's zone aggro. I'll give the server a reset, but any other info about the trouble logging in? any e...
No worries, suggestions are what this is here for, and none of us would have kept playing this for like 2 decades if we didn't have some pretty strong thoughts about things :) Arguing about games is probably like a 5th food group to many of us. And ya, solo at the moment, have had a couple offers fo...
I mentioned to one of the devs to put auto skill ups in the game for say a month and then keep track of how many people sat in PoK and worked on casting skills...... Well, one thing to consider is that people will take the path of least resistance, even if it's not fun. Removing the unintended beha...
Heck wrote:On a much different note, wondering if Mosscovered Branch and/or Mosscovered Twig could be added back to Boogoog's drop table, in Frontier Mountains?
Added both last week
Heck wrote:Is pre-nerf CoS ingame? Inside or outside dungeon?
Probably not, but I'll add it to the list of things to add.
I'm a little hesitant to do that until there's a really clear need. Killing off lore/nodrop is a pretty extreme change, and the increased spawn/drop rates have made gearing up so much faster than default already.
Love the server, tuning gets better every day it seems. Thanks, Control, for all the hard work. It's simply amazing to casual players like us. Thanks! shield stuff Sounds reasonable! It's 100% now. dynamic zone stuff Zones that quickly reset cause people to lose corpses of raid mobs and cause mobs ...
Ok, so it seemed like there was a problem with the spells referencing the wrong effect, and that should be fixed. There also seemed to be a problem where the buffs just didn't want to stick sometimes, and I 'may' have fixed that. Just let me know if you run into any more issues.